Ocean Recon - September 7th, 2009
Ocean Recon is a project that i have been working on for the last 12 months or so. We started planning this project just after i started at Visual Jazz. Trying to get a Submarine project off the ground is a process that had taken place a few times before and now we’d finally found an approach that everyone was happy with.
To show what life is like on a submarine is not an easy thing to do. It’s pretty hard to get on board one, and they’re not the easiest things to photograph in their normal state (underwater). So we set on a 3d approach for the sub and a whole lot of motion work to get a 1/2 sky/water look to the majority of the scenes.
The planning stage was meticulous. We went back and forth for a long time with actual Submariners getting the plans to construct the sub in 3D, getting the scripts right for the scenes and making sure that all of the details were accurate. This was really important as we wanted to give as realistic as possible interpretation of actual operations on board.
Here are a few examples of the kind of details that we adhered to, all based on facts:
• The sub tilts to 10 degrees as it surfaces
• The uniforms were real and displayed correct rank
• The dolphins sequence was taken straight from footage on board the HMAS Rankin
• The equation used to calculate a firing angle is the same trig that is actually used
…and a heap more. But anyway, there were a lot of details that we paid attention to. It really helped us learn more about what goes on and how, so that we could then communicate that during the site’s presentation.
We incorporated 8 ‘activities’ into the site that intersect the scenes at poignant moments, they’re like little mini-games, but i think activity-points are a better description of them, as they’re not really games. These were also very true-to-life, or as much as possible given the simple interactions that we wanted them to have. Not designed to be sticking points for users, moreso to make sure that people are paying attention and to further explain the details of what is going on in a more interactive way.

Tomma from VJ, in one of the diving suits, getting extremely hot very quickly as i continually instructed him to climb ladders and jump off boxes. He was a sweaty, horrible, angry mess at the end of it, but his enthusiasm and awesomeness was never in question. Props.

Doing the sound mixing with Tristain at BangBang! Studios in Port Melbourne, these guys were really great to work with and always came up with the goods.

And here’s me, showing off the site at the media launch like a proud dad.
At the end of the day I’m really happy with it, but as always, there are things that i’d like to add and change. I’m working towards some of those things now. Stay tuned.
ps. Step it up.

